A downloadable game

An attempt at a "war" game with a less drastic emphasis on APM, knowledge of military equipment, and resource management whilst still holding onto tactics.


Now accessible on the web!

Premise:
Move a cursor around, place rectangles, try and get them to the other side. They'll also fight the other player's rectangles. Changing your mode lets you change your options.

Modifications:
Delete compOne.txt and compTwo.txt to modify the timing of computer opponents (or just manually edit either of them).
Delete playersettings.txt to both enable/disable computer opponents and change the stats of each player.

Deck Format:
Melee
Ranged
Support
Ambush


1st Mode:
Infantry - Very basic. Moves and attacks.
Archer - Also very basic. Shoots arrows and stays still. Will leave and return when out of ammo.
Medic - Heals certain units it touches but can't fight.
Side Archer - Shoots vertically towards the center.

2nd Mode:
Flamethrower - Splash damage unit.
Sniper - Ranged unit with projectiles that only hits "squishy" units like Archers and Medics. Will leave and return when out of ammo.
Scutum - Typical tank.
Dragoon - Speedy melee unit that zig zags and takes less damage from projectiles. Blocks Sniper bullets.

3rd Mode:
Beetle Tank - Explodes on contact.
Gas Artillery - Ranged unit that lowers maximum health rather than health; prevents healing. Will leave and return when out of ammo.
Vehicle - Helps push slow units and non-moving units in a forward zig zag.
Combat Engineer Tunnel - Acts similar to Nydus Canals (more or less teleportation), albeit non-moving units instantly go to the most recent one. Also can heal escaping units.

Controls (inspired by MBAACC):

IJKL or WASD - Movement

UO or QE - Mode Change

C or Left Arrow - Place Melee Unit

V or Down Arrow - Place Ranged Unit

B or Right  Arrow - Place Support Unit

F or Up Arrow - Place Ambush Unit

Download

Download
rectWarfare.zip 1 MB

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